using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_ULD_185 : SimTemplate //* 神殿狂战士 Temple Berserker
	{
		//<b>Reborn</b>Has +2 Attack while damaged.
		//<b>复生</b>受伤时具有+2攻击力。
		
		
	}
}
